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Free Download Chaos V-Ray 7, Update 2 (7.20.02) for Autodesk Maya | 4.4 Gb
Chaoshas releasedV-Ray 7, Update 2 (7.20.02) for Autodesk Maya, the next major version of the VFX and animation renderer. Apart from fixes in the detected issues, this version also hosts noteworthy new and modified features.
The V-Ray 7 for Maya adds support for 3D Gaussian Splats, native OpenPBR support and extended USD support, and features improvements to V-Ray GPU, the V-Ray Frame Buffer and Chaos Scatter.
Owner:Chaos Czech a.s.
Product Name:V-Ray 7
Version:Update 2 (7.20.02)
Supported Architectures:x64
Website Home Page :www.chaosgroup.com
Languages Supported:english
System Requirements:Windows *
Software Prerequisites:pre-installed Autodesk Maya 2023 - 2026
[b]Size:[/b]4.4 Gb
V-Ray 7, Update 2 (7.20.02) Official release - Date: Dec 04, 2025
Chaos Vantage
- Added support for Vantage Live-Link in the Maya Viewport
- Allow the choice of IP address for the host machine in Chaos Vantage Live-Link.
- Allow Vantage Live-Link initiation on macOS and Linux.
V-Ray
- Added support for AI Material generation in Chaos Cosmos
- Added support for the AI Image Enhancer option and render element
- Implemented Displacement as Material
- Improved Distributed Rendering (DR2)
- Added support for MayaUSD 0.34.0 and 0.34.5
- Added support for MayaUSD 0.33.0
- Updated V-Ray and V-Ray GPU to OCIO v2.4
- Added support for Bifrost 2.14.1 for Maya 2024, 2025, 2026
- Added support for Bifrost 2.15.0 for Maya 2024, 2025, 2026
- Updated OpenEXR to v3.x
VRayGaussianSplat
- Added option for Gaussian Splat Clipping
- Added support for animated Gaussian splats
- Added support for Start offset for animated Gaussian splats
VRaySun
- Implemented Night Sky as part of the Sun and Sky system
VFB
- Added Highlights, Whites, Shadows, and Blacks to the Exposure layer
- Added the ability to drag a mask from one layer to another in VFB
- Added the ability to duplicate layers in VFB by holding Alt and dragging
- Added the ability to save single or multiple history images to disk
- Added a "Clear" button to the Cryptomatte mask in VFB2
Modified Features
V-Ray
- Increase the maximum count of light selects up to 256
Installer
- Added an option to disable AI features in the installer
VRayMtl
- Implemented resolution-independent bump mapping mode that is not affected by screen scale
VFB
- Moved Highlight Burn from the Exposure layer to the Filmic Tonemap
USD
- Export VRayGaussianSplat node to USD
- Better export of XGen animated parameters to USD
MaterialX
- Added support for the Standard Surface "Dispersion" parameter
V-Ray GPU
- Added support for VRayGaussianSplats on GPU
- Extended caustic support for all V-Ray light types
- Add support for caustics with dispersion
- Adjusted photon rays calculation for performance improvements with caustics
- Implemented caustics on Metal
- Split sampling internally to improve GPU Rendering performance
- Add support for Coat darkening in VRayMtl in OpenPBR mode
- Added support for Material Select render element
V-Ray
- Fixed multiple blended VRayNormal maps not updating in IPR
- Fixed artifacts when using the "Uninverted normals bump" option
- Fixed the Distance texture within V-Ray Fur that was not rendering correctly
- Fixed incorrect uvCoord for subdivision surfaces
- Added support for Environment variable tokens for .vrscene files in the Cloud
- Fixed underestimated filters of reflective layers in VRayMtl
- Fixed issue with Rectangle Light texture in the viewport not turning off
Chaos Cosmos
- Fixed overburned materials with some Cosmos assets
- Hid the Cosmos settings button from the top shelf in UI
- Fixed a crash with some Cosmos assets with variants
Chaos Vantage
- Fixed Hypershade rendering blocked after Vantage Livelink
MaterialX
- Added support for "MtlX Bump" texture imported from Houdini
USD
- Export render settings, camera, and render elements to a standard USD layout
- Fixed the Export to USD option for merging shape and transformation being ignored
- Fixed random incomplete export with Duplicate as USD data
- Fixed the lack of IPR updates when there are two USD stages
- Fixed meshes with USDSkel not rendering with V-Ray Standalone
- Fixed the incorrect Camera type settings export and render
- Fixed wrong render with VRayClipper attached to a scaled object
- Fixed random mesh subdivision in specific scenes
- Custom Autodesk file path resolver temporarily restricted in favour of the native V-Ray resolver
VRayGaussianSplat
- Fixed the wrong Gaussian Splat color space conversion
VFB
- Fixed the incorrect position of the first Polygon region drawing, always on macOS
- Fixed wrong reordering when moving multiple layers out of a folder
- Fixed Undo Stack flooding when choosing Filters and Display correction
- Fixed the occasional wrong positioning of the VFB warning box
VRayVolumeGrid
- Fixed crash when reloading phoenixfd.mll and then closing Maya
- Fixed incorrect warning about the Field3D library when starting a render in Maya
V-Ray GPU
- Fixed the incorrect OpenPBR Metalness render on the GPU
- Adjusted misleading warning in V-Ray GPU IPR when caustics are enabled
- Fixed CUDA performance regression caused by the "Abort on missing asset" option
- Fixed the hole artefact at the caustics focal point
- Fixed occasional crash when cancelling rendering job while building photons
- Fixed incorrect VRayMultiSubTex multiplier rendering
- Fixed wrong Caustics with physical 2-sided glass
- Fixed incorrect VRayLuminaire intensity when propagating through geometry
- Fixed incorrect VRayLuminaire color override result with OptiX
- Fixed incorrect GI with VRayLuminaire with OptiX
- Fixed GI artefacts with increased VRayLuminaire intensity
- Fixed empty renders with Metal
- Fixed crash when aborting light cache calculation with caustics and overlapping lights
- Disabled unsupported OOC parameter for older scenes
- Fixed animation freeze with Displacement in 2D mode on a complex geometry on macOS
- Fixed GPU and CPU discrepancy for Caustics Max Photons value of 0
- Fixed IPR crashes when drawing Regions when the Light cache is used
- Fixed ignored ACEScg color management setup with "Use System Memory for Textures" option
- Fixed the second frame crash for animation with caustics enabled
- Fixed crash with OpenPBR materials with CUDA
- Fixed crash with a specific HDRI map used in the Dome light
- Fixed crash when using VRayDistanceTex with an empty list/hidden objects
![[Imagen: 7509bc8b1d9890e9a111748092944d0c.webp]](https://i126.fastpic.org/big/2025/1210/0c/7509bc8b1d9890e9a111748092944d0c.webp)
V-Ray for Mayais a great tool to generate complex geometric surfaces for stunning close-up shots at no extra memory cost. Its the preferred rendering engine for the Film & VFX industry, which delivers uncompromised stability, interactivity, ease of use and unprecedented speed and the vast multitude of features makes it the premier choice for the discerning professionals.
What's new in V-Ray 7 for Maya
Transform how you create and accelerate production. V-Ray 7 for Maya introduces cutting-edge technology and powerful new additions, enabling you to build and render more realistic scenes faster than ever. Unlock next-level creative control, seamless data exchange, consistent shaders, and much more.
Chaos Czech a.s.is part of Chaos Group, and specializes in developing easy to use, powerful and affordable software for 3D computer graphics and visual effects. Our technology helps artists and designers create photoreal imagery and animation for design, television, and feature films. Corona Renderer is widely used in arch-viz, automotive and product design, and also features VFX capabilities.
![[Imagen: c157d87d53fb11bd4a03ceb2f298d88c.webp]](https://i126.fastpic.org/big/2025/1210/8c/c157d87d53fb11bd4a03ceb2f298d88c.webp)
![[Imagen: 423b519448d4e936894130c701f35288.jpg]](https://i124.fastpic.org/big/2024/1128/88/423b519448d4e936894130c701f35288.jpg)
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